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Year 3 - Digital Learning Log

Spring 1 - Scratch coding

Lesson 1 - E-Safety - What is a digital footprint?

The children will learn what a digital footprint, how it is created and thoughts on how they can maintain a ‘clean’ digital footprint. They will think about their own use of the internet and describe the positives and negatives.

Lesson 2 - What are the benefits of using Scratch?

This lesson introduces learners to a new programming environment: Scratch. Learners will begin by comparing Scratch to other programming environments they may have experienced, before familiarising themselves with the basic layout of the screen.

Lesson 3 - How can you use design code effectively?

In this lesson, learners will create movement for more than one sprite. In doing this, they will design and implement their code, and then will create code to replicate a given outcome. Finally, they will experiment with new motion blocks.

Lesson 4 - How do event blocks change the beginning of code?

In this lesson, learners will be introduced to the concept of sequences by joining blocks of code together. They will also learn how event blocks can be used to start a project in a variety of different ways. In doing this, they will apply principles of design to plan and create a project.

Lesson 5 - How can the order of code affect the outcome?

This lesson explores sequences, and how they are implemented in a simple program. Learners have the opportunity to experiment with sequences where order is and is not important. They will create their own sequences from given designs.

Lesson 6 - How can motion and sound be added to a sequence?

This lesson develops learners’ understanding of sequences by giving them the opportunity to combine motion and sounds in one sequence. They will also learn how to use costumes to change the appearance of a sprite, and backdrops to change the appearance of the stage.

Lesson 1 - E-Safety - KQ: How can we keep a network safe?

The children were looking into how a network works, risks and other aspects that need to be put in place to help keep it secure. Identified right and wrong choices when using a network.

Lesson 2 - KQ: How does a digital device work?

This lesson introduces the concepts of input, process, and output. These concepts are fundamental to all digital devices.

Lesson 3 - KQ: What parts make up a digital device?

Learners will develop their knowledge of the relationship between inputs, processes, and outputs and apply it to devices and parts of devices that they will be familiar with from their everyday surroundings.

Lesson 4 - KQ: How do digital devices help us?

Learners will apply their learning from Lessons 1 and 2 by using programs in conjunction with inputs and outputs on a digital device. They will create two pieces of work with the same focus, using digital devices to create one piece of work, and non-digital tools to create the other. Learners will then compare and contrast the two approaches.

Lesson 5 - KQ: How am I connected?

 

This lesson introduces the concept of connections and moving information between connected devices. Learners will learn to explain how and why computers are joined together to form networks. 

Lesson 6 - KQ: How are computers connected?

This lesson introduces key network components, including a server and wireless access points. Learners will examine each device’s functionality and look at the benefits of networking computers.

Autumn 1 - Branching databases

Lesson 1 - E-Safety Key Question: Why should we think before we share?

In this lesson, children identified information that should and shouldn’t be shared. The children shared some of their experiences and thought about how to help others. They then used Purple Mash to create an informative poster describing what should and should not be posted online.

Lesson 2 - Key Question: Why do we use yes/no questions?

Learners will start to explore questions with yes/no answers, and how these can be used to identify and compare objects. They will create their own yes/no questions, before using these to split a collection of objects into groups.

Lesson 3 Key Question: Why do we collect data?

Learners will develop their understanding of using questions with yes/no answers to group objects more than once. They will learn how to arrange objects into a tree structure and will continue to think about which attributes the questions are related to.

Lesson 4 Key question: What is a branching database?

Learners will continue to develop their understanding of ordering objects/images in a branching database structure. They will learn how to use an online database tool to arrange objects into a branching database, and will create their own questions with yes/no answers. Learners will show that their branching database works through testing

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